Dead Island: Review
Studio Techland More than once it was possible to convict in – let’s say softly – “creative borrowing”. The old -fashioned Chrome shooter was clearly like Halo, and last year’s Arcadnaya Nail’D racetracks suspiciously resembled Pure from Black Rock Studio.
Here is a new Poles project, a first -person action movie Dead Island, With a cursory examination, it seemed to be a tracing paper with Left 4 Dead 2. Judge for yourself-zombie-apocalypse, four immune, cooperative passage, active use of improvised objects as weapons … plagiarism?
Diablo Island
We will answer right away – rather yes, than not. However, most ideas developers did not spy in the brainchild at all Valve, And in Borderlands. A whole tropical island is available to us for research, where we are free to travel (on foot or by car), exterminate the crowds of monsters, follow the instructions of a few survivors and occasionally distracted to view the plot rollers. The latter, however, can be safely skipped – the script is primitive here, but I do not want to follow it. Perhaps even if, instead of the ending, we saw the inscription “and here everyone died”, then we would hardly be upset.
Like Borderlands, Dead Island takes others – she pretty skillfully brings Mancchkin that lives inside each of us.
Firstly, a lot of attention is paid to fuss with Arsenal, as well as the collection of money and a variety of junk. Firearms in a paradise resort is a rarity, but all kinds of machete, oars, baseball bits, dies and sticks are abundant. Of course, any means of killing has its own characteristics that can be increased by acquiring improvements. And so that the beloved mace does not break at the most crucial moment, you need to monitor its condition and regularly dump the tidy amounts for repairs.
In addition, weapons and other useful items are not forbidden to collect it independently. The local craft system resembles these from Fallout 3 and Dead Riding 2 – first of all, we need to get the “drawing” of the next deadly thing, then find the necessary details and, finally, a workbench. Voila-Machete, beating the enemies of the electric shock, a bit with nails or some kind of good goes to the inventory. Feeling “toys” warm the soul, and the desire to make something properly encourages the marroting.
By the way, Dead Island is an extremely tolerant project. Not only is there a full of blacks, there are still such chubby dead.
Another obligatory element of Diablo-like entertainment is the development system. Unlike Left 4 Dead, every hero Dead Island It has a specialization: a fragile Asian, Sian prefers knives and other piercing-cutting;Former football player Logan excellently owns a throwing weapon;A black rapper named Sam Bi is not averse to cutting a couple of rotten skulls with a sledgehammer or a bat;Finally, the no less black -skinned girl of Parnish is perfectly treated with everything that shoots, whether it be a shotgun or a pistol.
“Pumping”, however, is hard to call the strong side of the project. Distributing bloody glasses – the procedure is certainly pleasant, but really interesting skills. Basically, we are offered boring improvements in the spirit of “reduce endurance consumption by 5%”. So unlike each other, the characters lack truly unique skills.
The balance of classes is also not well. It turned out to play for a specialist in the “firearm”-it seems that we should pour the zombies with lead, but the cartridges quickly end, so that the willy-nilly has to join the near battle. So, we are dealing with enemies, we are far from as effective as other adventurers. In a word, in the “Dead Island”, where a couple of clips for an automatic machine is a luxury, such a hero is not very appropriate. Plus everything to wave the ax is much more fun than to pinch the trigger.
“If a friend went on the road …”
Here you need to make a small reservation: Dead Island – entertainment exclusively cooperative. If you are not friends of friends, all the advantages of the project are scattered before our eyes. The process of destroying the revived dead turns into routine, trips by car are tired … There is no one to even boast of a brand new “epic” machete, in the end!
Joint passage literally transforms creation Techland. Traveling from point to point shorthes conversations with friends;Zombies die, barely having time to swing with bony paws;Every now and then something funny is happening. There is almost no time to get bored – you just laughed at how you collapsed into the abyss by car, and after a minute run to the base, grab the arm of the tasks and go to complete them. https://urbanhomeworks.org/news/the-influence-of-non-uk-casinos-on-internet-culture.html On the way, you must certainly search half a dozen abandoned bungalows and at the same time take a walk along the picturesque beach. Well, then the immunity is awaiting a reward in the form of money and good weapons, with which it is a sin not to delve into the workbench. You yourself understand, after such fun, returning to the “single” is a real torment.
In conditions of local zombie apocalypse, the ingenuity begins to work to the fullest. That you can’t imagine in order to keep the brain dear to the heart in place!
Zombies with rot
Alas, even in a cooperative Dead Island It is not always pleasing. Apparently, in pursuit of diversity once, the authors send us to a fetid sewer, which manages to be pretty bored and spoil the impression a bit. Also, some missions to accompany the NPCs are tightened and therefore irritate. But most often, fortunately, a sense of proportion does not leave the creators.
The main flaw of the project, oddly enough, is a combat system. No, it does not at all bring fury and works quite adequately. However, for a militant, in which the number of victims is on hundreds, the process of reprisals is too straightforward. Hand -to -handimated techniques – the cat cried, and only those who have not heard about Dark Messiah of Might and Magic and The Chronicles of Riddick will call the spectacular “dead island”.
It is worth mentioning annoying technical problems. Gather in Di four of friends – then another test. Today everything can work fine, but there is no guarantee that tomorrow the game will not begin to fever. In this case, the shutdown from the server every ten minutes and other “joys” are provided.
Ivan Susanin himself would envy this guy in blue – so he couldn’t drive his companions in circles so cleverly, probably even our famous compatriot ..
But if regular “disconects” pass you, Di will give at least twenty hours of pleasure. When there are three faithful comrades nearby, all the shortcomings seem so insignificant that you instantly forget about them. In other words, lovers of cooperative militants to miss Dead Island It is strongly not recommended.
Pros: fun joint passage;Diablo concept works well;a variety of weapons;Beautiful landscapes.
Cons: dreary single mode;Some episodes are tightened;light imbalance of classes;The combat system and “pumping” are rustic;Technical problems.
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